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SR_LHT20.QLE
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Text File
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1997-09-04
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5KB
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151 lines
// QOOLE
// Brushes: 7
// Entities: 2
// Objects: 10
{ // Brush 0
( 0 27 0 ) ( 403 322 0 ) ( 0 -131 474 ) metal2_8 0 0 0 1.00 1.00
( -22 0 0 ) ( -169 478 0 ) ( 113 0 481 ) metal2_8 0 0 0 1.00 1.00
( 0 -22 0 ) ( 0 109 483 ) ( 500 -22 0 ) metal2_8 0 0 0 1.00 1.00
( 22 0 0 ) ( -113 0 481 ) ( 169 478 0 ) metal2_8 0 0 0 1.00 1.00
( 0 27 0 ) ( 403 -269 0 ) ( 0 -131 474 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metal2_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_6 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_6 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_6 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_6 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_6 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 6
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "100"
} // Entity 1
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 9
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.000000, 0.000000, 37.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 1
{ // Object 2 : Tri Prism (5 sided)
Position: (0.000000, 0.000000, 21.000000)
Orientation (rad): (0.000000, 0.000000, -3.141593)
Scale: (0.271186, 0.275862, 0.168421)
Brush: 0
} // Object 2
{ // Object 3 :
Position: (0.000001, -7.999998, -2.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 4, 5, 6, 7, 8
} // Object 3
{ // Object 4 : Cube
Position: (-3.000000, -3.263869, -4.661280)
Orientation (rad): (-2.257108, -0.735565, 0.884486)
Scale: (0.031250, 0.031250, 0.500000)
Brush: 1
} // Object 4
{ // Object 5 : Cube
Position: (3.000000, -3.263867, -4.661280)
Orientation (rad): (2.257108, -0.735565, 2.257107)
Scale: (0.031250, 0.031250, 0.500000)
Brush: 2
} // Object 5
{ // Object 6 : Cube
Position: (4.999999, 0.177592, 0.253631)
Orientation (rad): (1.364996, 0.283960, 2.501208)
Scale: (0.031250, 0.031250, 0.500000)
Brush: 3
} // Object 6
{ // Object 7 : Cube
Position: (-5.000000, 0.177589, 0.253632)
Orientation (rad): (1.776596, -0.283960, 2.501209)
Scale: (0.031250, 0.031250, 0.499999)
Brush: 4
} // Object 7
{ // Object 8 : Cube
Position: (0.000000, 1.898319, 2.711087)
Orientation (rad): (0.000000, 0.959930, 1.570796)
Scale: (0.031250, 0.031250, 0.500000)
Brush: 5
} // Object 8
{ // Object 9 : Cube
Position: (0.000000, -12.000000, 1.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.031250, 0.187500, 0.031250)
Brush: 6
} // Object 9